The amusement sees you making a group of WWE wrestlers, at that point taking off into the ring to beat the goes head to head of other WWE wrestlers. Your adversaries are considerably greater than you, however, they go down pretty effectively.
Things are part into ten-battle areas. The tenth battle is dependably a headliner where you’ll go up against a major supervisor. Where alternate battles are brief and kind of good for nothing, the headliners have a strict 30 second time restraint.
More often than not, however, you’re not really going to be playing the amusement. You’ll gain the greater part of your cash when you’re not taking a gander at it, snatching it when you return to the diversion and afterward spending it to toughen up your program.
It’s all kind of fine, yet there’s very little here that makes the diversion any not quite the same as whatever another tapper. Wrestling fans will appreciate the toon adaptation of their all-around oiled saints and reprobates, and there are some unique moves you can use to swing fights to your support.
The key here is that you’re continually advancing, continually moving towards opening all the more capable pugilists to add to your group. Like The Rock. I hear he’s quite enormous in wrestling circles.
However, in the event that you’re not that into enormous muscle men dramatically rubbing against each other, at that point there’s very little more than a standard tapper here.